Saturday, December 22, 2007

Fantasy and Construction



In the film The Golden Compass, there's an interesting moment early on when 'the Magisterium', an inquisitorial, popish institution, are shown that - via dust, hauntologists - one can find the traces of other, parallel worlds, which perhaps do without hierarchies altogether. This, of course has to be stopped, and the rest of the film follows the attempt to do so. I've not read Philip Pullman so I can't say whether the book is watered down or not, but any further philosophical intent is lost in the obligatory CGI battles and adventures (never as awesomely tedious as Peter Jackson/Tolkien but just a tad too Never Ending Story for me). Nonetheless - there's something exciting here. Yes, there are other worlds; no, you won't get to see them. The film seems to hinge on the act of what Zamyatin called 'fantasiectomy' to ensure obedience, via the removal of one's 'demon'.



The promise and the film's failure to live up to it are mirrored in the set design. How to show a parallel universe? In the first few seconds we see Wren/Hawksmoor/Vanburgh's Royal Naval Hospital in Greenwich, with a huge New York-circa 1911/Moscow-circa 1948 skyscraper in the middle of the Domes. This, we later find out, is the headquarters of the aforementioned Magisterium. The parallel world, as it unfolds, increasingly resembles the world stopped in 1914, just in some cases made bigger. The CGI parallel London, for instance, still has St Paul's domineering over it, but here and there are skyscrapers. Not the sort of towers that actually do surround St Paul's, but Woolworth Building style stacked baroque or amplified Gothic. It's all reminiscent of one of 80s architecture's nadirs: Robert Adam's 'Roman' skyscraper, so designed because 'the Romans would have done it if they'd had the technology'. Production designer Dennis Gassner's CGI city is reminiscent of monuments to the restoration like Moscow's Triumph Palace. The dream-city is still (here a slightly tweedier) Gotham, and the remaking of dreams into images draws on the work of the most rank of architectural revanchists.



As this is a parallel universe in which one of the most obvious features is the non-existence of modernism. Modernist architecture, even in its most populist forms, still hasn't made its way into fantasy - isn't part of what Benjamin in the Arcades called the collective dream. For fantasy film designers, oligarchs or filmgoers in search of escapism, one thing which seems to interrupt the fantasy is an undecorated surface, a ribbon window, a bit of concrete or neon. The steampunk pistons, intricate clockwork parts and so forth look beautiful, but stop just at the advent of the aesthetics of the 'short 20th century'. Maybe this a sign that after 90 years Modernism still hasn't entered the unconscious, is still hostile to popular desire: that when we try to imagine another, perhaps better world, it's one of the things excised. Or that it keeps a certain wakefulness: interrupting any attempt at escape into the imaginary. A strange fate for something so often dismissed as utopian. A dream, perhaps, but not the dream we're offered.

10 Comments:

Blogger doppelganger said...

Even if absent from utopian dreams, it features large in nightmares...

Airships form such an interesting part of our collective unconscious.. barely extant in reality, but always leapt upon as shorthand for urban utopianism - like their brief and stately appearance in human history chimed with something deep in our race memory - ponderous, benevolent leviathans projected from the depths of an unconscious sea...

The baddie's factory (or whatever it was) at the end was interesting - all menacing horizontals - very what 30's? Reminded me of that hoover factory out in North west suburban London... Overall though I'm not sure it all added up to immersion in a total vision... the bits with the kids home at the start were all Dickensian shorthand - then it was airships and frontier town and little toy soldiers... didn't gel for me

8:53 am  
Anonymous Anonymous said...

Video games are where you'll find the neon fantastic. The Final Fantasy series (from 7 on, unless we count the Mordor-ish nonsense in 6) often relies on modernist gestures for a sense of uh wonder I guess, most evidently in 10, with its sword-and-sorcery setting haunted by the prelapsarian mega-city of Zanarkand.

9:08 pm  
Blogger owen hatherley said...

Oh, that's very interesting - I always liked Final Fantasy but haven't played one for years...

Yeah, there's definitely something a bit Hoover building deco about the nightmarish kids laboratory - but that deco has been used more in nightmares than modernism, cf Michael Radford's 1984, all Batman films, that really very good Mosleyite Richard III. You're right about the airships - the romance of the future that became obsolete, hence their presence in all steampunk ever.

I'm told there's lots of Frank Lloyd Wright in Gattaca, which I haven't seen...

11:25 pm  
Blogger enrique said...

Notice how the Magisterium wears headgear similar to that worn by the Falange:

http://img120.imageshack.us/img120/7527/spaniev129hx4.jpg

5:44 am  
Blogger Robert Doyle said...

Owen said...
I'm told there's lots of Frank Lloyd Wright in Gattaca, which I haven't seen...

It is all extrapolated from location shooting at his late and IMHO loopy Marin County Civic Centre, so it isn't mainstream FLW.

The film's overall feel and art direction is a fine homage to film noir, and for me that is pretty adequately compensation for the lack of intellectual rigour in the genetics/sci fi "speculative fiction".

On a second viewing, I also realised that I had been seduced into playing "see how many noir references you can spot" and missed the wider implausibilities of central plot elements that would normally have kept my puritan mind cogitating.

[My cinema-going companion of the time thought they were poetic licence - although I suspect she just refused to find fault with a movie that allowed her to lust over Ethan Hawke and Jude Law's cheekbones so beautifully shot!]

9:58 pm  
Blogger Robert Doyle said...

You need an immersion in a certain sort of glossy MGM movies of the 1930s, which specialised in art deco and luxe moderne interiors for the homes of their aspirational heroines.

I think this "sophisticated" look was brought to a halt by WWII, which mandated a return to more traditional values and traditional homely designs for "women's pictures".

The "modernism" of the buildings purportedly by Howard Roark in the 1949 film of The Fountainhead has little to do with fantasy, and seems to indicate the hero's seriousness of intent.

BTW Have you read Donald Albrecht's [i]Designing Dreams: Modern Architecture in the Movies[/i].

I hadn't realised it is now 20 years since it was published!

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